Immersive Sprints
Sherlock Holmes and the Internet of Things
You found the victim, now make the case.
Sherlock Holmes and the IoT New York Project presented players who stumbled upon crime scenes the opportunity to imaginatively create a narrative to reverse engineer the caper. Participants received help and clues from a virtual Scotland Yard via a rotary phone connected to IBM Watson API with multi-narrative script elements.
This piece has been featured at Lincoln Center for the NY Film Festival & the NY Media Lab for their annual conference. This was a collaborative effort with Lance Weiler & Columbia University’s Digital Storytelling Lab.
Roles Included: script writing for potential A.I. pathways and Experience Design
Shared Reality + Social Justice
An exploration into best practices for designing and producing VR/AR/XR experiences as tools for Social Justice.
A day long collaborative session at Columbia University designed to help incubate and scale virtual/augmented/mixed reality experiences as tools for Social Justice. Together we stepped into the work of Performing Statistics – an organization that harnesses the stories, art and performance of incarcerated youth to train law enforcement agents. Collaborations between several organizations including Refinery 29, The Center for Justice, and Performing Statistics opened ideas with designed thinking, new media methodologies, and the power of storytelling.
MyPlace
A Non-Stop Party, In VR, No Clean-up.
MyPlace is an award-winning conceptual Social VR app designed for the Gear VR and Google Cardboard headsets. It was developed at the 24 Hours in VR hackathon sponsored by StartApp. The app is designed to use both VR and Android/iOS app interfaces. It was prototyped in the Unity3D game engine with a font end concept written in JavaScript.
Roles included: Experience Design, Media Marketing and Creative Direction